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The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines

S. Bruckner, D. Schmalstieg, H. Hauser, and M. E. Gröller

Abstract

In this paper, a simple and efficient solution for combining shear-warp volume rendering and the hardware graphics pipeline is presented. The approach applies an inverse warp transformation to the Z-Buffer, containing the rendered geometry. This information is used for combining geometry and volume data during compositing. We present applications of this concept which include hybrid volume rendering, i.e., concurrent rendering of polygonal objects and volume data, and volume clipping on convex clipping regions. Furthermore, it can be used to efficiently define regions with different rendering modes and transfer functions for focus+context volume rendering. Empirical results show that the approach has very low impact on performance.

S. Bruckner, D. Schmalstieg, H. Hauser, and M. E. Gröller, "The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines," in Proceedings of VMV 2003, 2003, p. 529–536.
[BibTeX]

In this paper, a simple and efficient solution for combining shear-warp volume rendering and the hardware graphics pipeline is presented. The approach applies an inverse warp transformation to the Z-Buffer, containing the rendered geometry. This information is used for combining geometry and volume data during compositing. We present applications of this concept which include hybrid volume rendering, i.e., concurrent rendering of polygonal objects and volume data, and volume clipping on convex clipping regions. Furthermore, it can be used to efficiently define regions with different rendering modes and transfer functions for focus+context volume rendering. Empirical results show that the approach has very low impact on performance.
@INPROCEEDINGS {Bruckner-2003-IWN,
author = "Stefan Bruckner and Dieter Schmalstieg and Helwig Hauser and Meister Eduard Gr{\"o}ller",
title = "The Inverse Warp: Non-Invasive Integration of Shear-Warp Volume Rendering into Polygon Rendering Pipelines",
booktitle = "Proceedings of VMV 2003",
year = "2003",
editor = "T. Ertl, B. Girod, G. Greiner, H. Niemann, H.-P. Seidel, E. Steinbach, R. Westermann",
pages = "529--536",
month = "nov",
publisher = "infix",
abstract = "In this paper, a simple and efficient solution for combining shear-warp  volume rendering and the hardware graphics pipeline is presented.  The approach applies an inverse warp transformation to the Z-Buffer,  containing the rendered geometry. This information is used for combining  geometry and volume data during compositing. We present applications  of this concept which include hybrid volume rendering, i.e., concurrent  rendering of polygonal objects and volume data, and volume clipping  on convex clipping regions. Furthermore, it can be used to efficiently  define regions with different rendering modes and transfer functions  for focus+context volume rendering. Empirical results show that the  approach has very low impact on performance.",
pdf = "pdfs/Bruckner-2003-IWN.pdf",
images = "images/Bruckner-2003-IWN.jpg",
thumbnails = "images/Bruckner-2003-IWN.png",
youtube = "https://www.youtube.com/watch?v=l_49gLBUO3E,https://www.youtube.com/watch?v=zmWQfUs3Bmc,https://www.youtube.com/watch?v=qFwv-Ru8Ftc",
affiliation = "tuwien",
isbn = "3898380483",
keywords = "focus+context techniques, clipping, hybrid volume rendering",
url = "//www.cg.tuwien.ac.at/research/publications/2003/Bruckner-2003-The/"
}
projectidprojectid

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