Flexible Direct Multi-Volume Rendering in Interactive Scenes
Abstract
In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.
S. Grimm, S. Bruckner, A. Kanitsar, and M. E. Gröller, "Flexible Direct Multi-Volume Rendering in Interactive Scenes," in Proceedings of VMV 2004, 2004, p. 386–379.
[BibTeX]
In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.
@INPROCEEDINGS {Grimm-2004-FDM,
author = "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and Meister Eduard Gr{\"o}ller",
title = "Flexible Direct Multi-Volume Rendering in Interactive Scenes",
booktitle = "Proceedings of VMV 2004",
year = "2004",
pages = "386--379",
month = "oct",
abstract = "In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.",
pdf = "pdfs/Grimm-2004-FDM.pdf",
images = "images/Grimm-2004-FDM.jpg",
thumbnails = "images/Grimm-2004-FDM.png",
youtube = "https://www.youtube.com/watch?v=pDskLE6cnFw,https://www.youtube.com/watch?v=VYKaSpsZd2s,https://www.youtube.com/watch?v=BGE640_Tw2U,https://www.youtube.com/watch?v=p-I0HWBv4Jc,https://www.youtube.com/watch?v=6zlprE38GGo",
affiliation = "tuwien",
keywords = "multi volume rendering, medical visualization, volume raycasting",
location = "Stanford, USA",
url = "//www.cg.tuwien.ac.at/research/publications/2004/GRIMM-2004-FDMX-P/"
}