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Flexible Direct Multi-Volume Rendering in Interactive Scenes

S. Grimm, S. Bruckner, A. Kanitsar, and M. E. Gröller

Abstract

In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.

S. Grimm, S. Bruckner, A. Kanitsar, and M. E. Gröller, "Flexible Direct Multi-Volume Rendering in Interactive Scenes," in Proceedings of VMV 2004, 2004, p. 386–379.
[BibTeX]

In this paper we describe methods to efficiently visualize multiple ntersecting volumetric objects. We introduce the concept of V-Objects. V-Objects represent abstract properties of an object connected to a volumetric data source. We present a method to perform direct volume rendering of a scene comprised of an arbitrary number of possibly intersecting V-Objects. The idea of our approach is to distinguish between regions of intersection, which need costly multi-volume processing, and regions containing only one V-Object, which can be processed using a highly efficient brick-wise volume traversal scheme. Using this method, we achieve significant performance gains for multi-volume rendering. We show possible medical applications, such as surgical planning, diagnosis, and education.
@INPROCEEDINGS {Grimm-2004-FDM,
author = "S{\"o}ren Grimm and Stefan Bruckner and Armin Kanitsar and Meister Eduard Gr{\"o}ller",
title = "Flexible Direct Multi-Volume Rendering in Interactive Scenes",
booktitle = "Proceedings of VMV 2004",
year = "2004",
pages = "386--379",
month = "oct",
abstract = "In this paper we describe methods to efficiently visualize multiple  ntersecting volumetric objects. We introduce the concept of V-Objects.  V-Objects represent abstract properties of an object connected to  a volumetric data source. We present a method to perform direct volume  rendering of a scene comprised of an arbitrary number of possibly  intersecting V-Objects. The idea of our approach is to distinguish  between regions of intersection, which need costly multi-volume processing,  and regions containing only one V-Object, which can be processed  using a highly efficient brick-wise volume traversal scheme. Using  this method, we achieve significant performance gains for multi-volume  rendering. We show possible medical applications, such as surgical  planning, diagnosis, and education.",
pdf = "pdfs/Grimm-2004-FDM.pdf",
images = "images/Grimm-2004-FDM.jpg",
thumbnails = "images/Grimm-2004-FDM.png",
youtube = "https://www.youtube.com/watch?v=pDskLE6cnFw,https://www.youtube.com/watch?v=VYKaSpsZd2s,https://www.youtube.com/watch?v=BGE640_Tw2U,https://www.youtube.com/watch?v=p-I0HWBv4Jc,https://www.youtube.com/watch?v=6zlprE38GGo",
affiliation = "tuwien",
keywords = "multi volume rendering, medical visualization, volume raycasting",
location = "Stanford, USA",
url = "//www.cg.tuwien.ac.at/research/publications/2004/GRIMM-2004-FDMX-P/"
}
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