Integrating 2D and 3D Animation to Comprehensively Communicate Biology
Abstract
As research in cellular and molecular biology advances, so does the need to educated both the science research community and the general public. The former must be aware of developments in associated fields, the latter must be able to take responsibility for their own well-being. In both cases, we have a willing and capable audience, ready to delve deeper into the biological sciences. To exploit this opportunity, we need to research new and advanced visual language techniques to further improve communication. We are therefore investigating novel visual communication techniques to advance knowledge translation methods, focusing on effectively communicating abstract functional aspects of biological systems. To this end, we are creating several short animations, each one exploring different design solutions. These design solutions incorporate 2D motion graphics, information visualization, 3D animation, and can be applied to any biological story. In addition to our short animations, this research will culminate in a short film describing NAD-dependent DNA Repair, intended for the general public and researchers interested in these molecular systems.
P. Kingman, A. Stavrum, I. Viola, and H. Hauser, Integrating 2D and 3D Animation to Comprehensively Communicate Biology, 2014.
[BibTeX]
As research in cellular and molecular biology advances, so does the need to educated both the science research community and the general public. The former must be aware of developments in associated fields, the latter must be able to take responsibility for their own well-being. In both cases, we have a willing and capable audience, ready to delve deeper into the biological sciences. To exploit this opportunity, we need to research new and advanced visual language techniques to further improve communication. We are therefore investigating novel visual communication techniques to advance knowledge translation methods, focusing on effectively communicating abstract functional aspects of biological systems. To this end, we are creating several short animations, each one exploring different design solutions. These design solutions incorporate 2D motion graphics, information visualization, 3D animation, and can be applied to any biological story. In addition to our short animations, this research will culminate in a short film describing NAD-dependent DNA Repair, intended for the general public and researchers interested in these molecular systems.
@MISC {Kingman14Integrating,
author = "Pina Kingman and Anne-Kristin Stavrum and Ivan Viola and Helwig Hauser",
title = "Integrating 2D and 3D Animation to Comprehensively Communicate Biology",
howpublished = "Poster presented at the VizBi conference 2014",
month = "March",
year = "2014",
abstract = "As research in cellular and molecular biology advances, so does the need to educated both the science research community and the general public. The former must be aware of developments in associated fields, the latter must be able to take responsibility for their own well-being. In both cases, we have a willing and capable audience, ready to delve deeper into the biological sciences. To exploit this opportunity, we need to research new and advanced visual language techniques to further improve communication. We are therefore investigating novel visual communication techniques to advance knowledge translation methods, focusing on effectively communicating abstract functional aspects of biological systems. To this end, we are creating several short animations, each one exploring different design solutions. These design solutions incorporate 2D motion graphics, information visualization, 3D animation, and can be applied to any biological story. In addition to our short animations, this research will culminate in a short film describing NAD-dependent DNA Repair, intended for the general public and researchers interested in these molecular systems.",
images = "images/Kingman13Integrating.png",
thumbnails = "images/Kingman13Integrating_thumb.jpg",
location = "Heidelberg, Germany",
project = "physioillustration"
}