A Model of Spatial Directness in Interactive Visualization
Abstract
We discuss the concept of directness in the context of spatial interaction with visualization. In particular, we propose a modelthat allows practitioners to analyze and describe the spatial directness of interaction techniques, ultimately to be able to better understandinteraction issues that may affect usability. To reach these goals, we distinguish between different types of directness. Each type ofdirectness depends on a particular mapping between different spaces, for which we consider the data space, the visualization space, theoutput space, the user space, the manipulation space, and the interaction space. In addition to the introduction of the model itself, we alsoshow how to apply it to several real-world interaction scenarios in visualization, and thus discuss the resulting types of spatial directness,without recommending either more direct or more indirect interaction techniques. In particular, we will demonstrate descriptive andevaluative usage of the proposed model, and also briefly discuss its generative usage.
S. Bruckner, T. Isenberg, T. Ropinski, and A. Wiebel, "A Model of Spatial Directness in Interactive Visualization," IEEE Transactions on Visualization and Computer Graphics, vol. 25, iss. 8, 2019. doi:10.1109/TVCG.2018.2848906
[BibTeX]
We discuss the concept of directness in the context of spatial interaction with visualization. In particular, we propose a modelthat allows practitioners to analyze and describe the spatial directness of interaction techniques, ultimately to be able to better understandinteraction issues that may affect usability. To reach these goals, we distinguish between different types of directness. Each type ofdirectness depends on a particular mapping between different spaces, for which we consider the data space, the visualization space, theoutput space, the user space, the manipulation space, and the interaction space. In addition to the introduction of the model itself, we alsoshow how to apply it to several real-world interaction scenarios in visualization, and thus discuss the resulting types of spatial directness,without recommending either more direct or more indirect interaction techniques. In particular, we will demonstrate descriptive andevaluative usage of the proposed model, and also briefly discuss its generative usage.
@ARTICLE {Bruckner-2018-MSD,
author = "Stefan Bruckner and Tobias Isenberg and Timo Ropinski and Alexander Wiebel",
title = "A Model of Spatial Directness in Interactive Visualization",
journal = "IEEE Transactions on Visualization and Computer Graphics",
volume = "25",
number = "8",
year = "2019",
abstract = "We discuss the concept of directness in the context of spatial interaction with visualization. In particular, we propose a modelthat allows practitioners to analyze and describe the spatial directness of interaction techniques, ultimately to be able to better understandinteraction issues that may affect usability. To reach these goals, we distinguish between different types of directness. Each type ofdirectness depends on a particular mapping between different spaces, for which we consider the data space, the visualization space, theoutput space, the user space, the manipulation space, and the interaction space. In addition to the introduction of the model itself, we alsoshow how to apply it to several real-world interaction scenarios in visualization, and thus discuss the resulting types of spatial directness,without recommending either more direct or more indirect interaction techniques. In particular, we will demonstrate descriptive andevaluative usage of the proposed model, and also briefly discuss its generative usage.",
pdf = "pdfs/Bruckner-2018-MSD.pdf",
images = "images/Bruckner-2018-MSD.jpg",
thumbnails = "images/Bruckner-2018-MSD.png",
doi = "10.1109/TVCG.2018.2848906",
project = "MetaVis"
}