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Interactive Dynamic Volume Illumination with Refraction and Caustics

J. G. Magnus and S. Bruckner

Abstract

In recent years, significant progress has been made indeveloping high-quality interactive methods for realistic volumeillumination. However, refraction – despite being an important aspectof light propagation in participating media – has so far only receivedlittle attention. In this paper, we present a novel approach forrefractive volume illumination including caustics capable of interactiveframe rates. By interleaving light and viewing ray propagation, ourtechnique avoids memory-intensive storage of illumination informationand does not require any precomputation. It is fully dynamic and allparameters such as light position and transfer function can be modifiedinteractively without a performance penalty.

J. G. Magnus and S. Bruckner, "Interactive Dynamic Volume Illumination with Refraction and Caustics," IEEE Transactions on Visualization and Computer Graphics, vol. 24, iss. 1, p. 984–993, 2018. doi:10.1109/TVCG.2017.2744438
[BibTeX]

In recent years, significant progress has been made indeveloping high-quality interactive methods for realistic volumeillumination. However, refraction – despite being an important aspectof light propagation in participating media – has so far only receivedlittle attention. In this paper, we present a novel approach forrefractive volume illumination including caustics capable of interactiveframe rates. By interleaving light and viewing ray propagation, ourtechnique avoids memory-intensive storage of illumination informationand does not require any precomputation. It is fully dynamic and allparameters such as light position and transfer function can be modifiedinteractively without a performance penalty.
@ARTICLE {Magnus-2018-VPI,
author = "Jens G. Magnus and Stefan Bruckner",
title = "Interactive Dynamic Volume Illumination with Refraction and Caustics",
journal = "IEEE Transactions on Visualization and Computer Graphics",
year = "2018",
volume = "24",
number = "1",
pages = "984--993",
month = "jan",
abstract = "In recent years, significant progress has been made indeveloping high-quality interactive methods for realistic volumeillumination. However, refraction -- despite being an important aspectof light propagation in participating media -- has so far only receivedlittle attention. In this paper, we present a novel approach forrefractive volume illumination including caustics capable of interactiveframe rates. By interleaving light and viewing ray propagation, ourtechnique avoids memory-intensive storage of illumination informationand does not require any precomputation. It is fully dynamic and allparameters such as light position and transfer function can be modifiedinteractively without a performance penalty.",
pdf = "pdfs/Magnus-2018-IDV.pdf",
images = "images/Magnus-2018-IDV.jpg",
thumbnails = "images/Magnus-2018-IDV.png",
youtube = "https://www.youtube.com/watch?v=3tn6sSXw4NQ",
doi = "10.1109/TVCG.2017.2744438",
event = "IEEE SciVis 2017",
keywords = "interactive volume rendering, illumination, refraction, shadows, caustics",
location = "Phoenix, USA",
project = "MetaVis"
}
projectidMetaVisprojectid

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